CHILDHOOD REVISITED – Project GeeKeR


Project GeeKeR was one of the coolest comic books ever that made the mistake of being a cartoon.

Logo for Project GEEKER

Can we truly separate the art from the artist? Or, more accurately, can we separate the art from the artist and live with ourselves?

Social critics, I think, have pushed that excuse heavily into the public to justify watching, critiquing, and enjoying certain works by controversial creators like Woody Allen, Roman Polanski, and (if the court of public opinion wins out) Bryan Singer. We might as well add Skyler Page to the list, as the show Clarence, while not particularly great, works on enough charm and innocence to skirt by as an easy-going show, despite the abhorrent behavior of its creator. I suppose this puts me into that category of social critics, particularly as I struggle through the output of Doug TenNapel.

TenNapel is by far one of the most entertaining content creators out there. He created Earthworm Jim, a smartly hilarious and surprisingly tough video game, and, along with animation writing vet Doug Langdale, turned it into one of the most funniest cartoons very created (I should write about it, but needless to say, it’s great, particularly with its fantastic cast of voice actors). He also created the well-known game The Neverhood and penned an episode of AdventureTime. He has a quirky approach to his output that easy to get into, and despite the weird and eccentric nature of his content, it’s clear that there’s a fun sensibility to it all. He’s also an outspoken conservative and homophobe.

It’s honestly a very tough idea to balance, a tough idea to accept – that one of the most creative minds out there can have such narrow, bigoted views (for a look into his mindset, check out the comments of this post, where he mixes it up with the commentary). It’s hard to rally for his creative endeavors while knowing he’s actively working to oppress a group of people. (Sad to say, Butch Hartman seems to be in the same boat). As mentioned above, we try to believe that there is a line between art and artist: that we, in our own way, are taking the art away from the artist and all that he or she represents, for when the art is released, it is no longer the creator’s content, but the public’s. But it is tainted, because those most influenced by the art were to seek out the creator and find that vitriol present, particularly if they were targets of that vitriol… I’m sorry, I’m not sure how to end that statement.

So it’s with this black mark that I tackle Project GeeKeR, one of the more stranger and unique cartoons to ever exist. I like to think of these projects primarily as Doug Langdale’s, as he was the story editor and main writer of the team (and likewise with the Earthworm Jim TV show). And even with its Blade Runner-inspired setting, its Poochie-fied character of a backward-cap-sporting T-Rex with a laser blaster, and its comic relief star as a goofy, random cartoon character come to life, Langdale infuses it all with a strict narrative focus and a knowing, self-aware sensibility. Project GeeKeR has its tropes and cliched characters, but carefully undercuts them all with pinpoint precision; it’s the most original comic book story ever brought to television. And being on television is exactly what hurt it the most.

Project GeeKeR asks, “What does it mean to be human?” It’s a question that has thematically dotted the landscape of both film and television, yet Project GeeKeR is poised to be the first kids show to bring that question to the forefront. It’s interesting to note that neither Lady Macbeth (a female punk with a cybernetic arm), Noah (a surprisingly calm T-Rex with a baseball cap), and Geeker himself are what you could fully call human – Lady Macbeth is the closest, of course, but her quick anger and difficult personality tends to keep her at arms length (pun, and symbolism, intended). The most human character in the show, Mr. Moloch (the villain), is purposely cold, calculating, and robotic – the most stereotypical of stereotypical villains. I will get into more about these characters, and how the show quite brilliantly handles them, but we need to keep in mind the question of what defines humanity. Is it looking human? Acting human? Being human? Understanding the full range of human emotions?

Project GeeKerR seeks to explore this question via Geeker himself. Geeker is both a fascinating piece of work, both as a character and as a construct. A genetic construction financed by Mr. Moloch himself, GKR (which stands for Geno-Kinetic Research) is a completely amorphous, pure being of limitless mass and energy. He literally can do anything and become anything – GKR is, quiet frankly, a god. Yet Lady Macbeth stole him by accident, prior to his final programming, and upon realizing Moloch’s true intentions, is forced to keep GKR out of his hands. But GKR (referred to as Geeker) is less concerned about being caught and more concerned about understanding what it takes to be a human.

What’s fascinating is how the show examines the various angles Geeker takes to be a real human. His initial thought is that he just needs to grow a fifth finger, which he just can’t do, which in its own way acts as a physical/mental representation to Geeker’s ultimate pursuit. Over the course of the show, he tries to connect with others at an emotional level, and even at a romantic level. He keeps a diary. He tries to establish a sense of independence. He desperately tries to win the attention and affection of others. But he’s always off – and not just because he’s a being of pure chaos. Geeker lacks a brain, but he can learn, and he has a heart; the strongest episodes showcase how, even in the midst of the insanity that is his existence, he can indirectly be a figure of hope – if not to the dystopian world around him, particularly to the two charges dedicated to protecting him.


Watch Project GKR 1: Destruct Sequence in Cartoon | View More Free Videos Online at Veoh.com

The pilot establishes all of this, albeit in a generalized way. It grabs your attention with the plot itself, where Geeker is set to explode unless he returns to his creator to disarm him. There’s a lot of great stuff here, particularly with the action sequences, but also the little character moments that subtly but concretely reinforce the theme. Lady Macbeth exudes a tough-girl attitude, but it’s fairly clear that she’s a softy inside, yearning for some kind of genuine connection. Demanding people call her Lady Macbeth instead of Becky is her way to keep herself stoic and powerful, and she snaps and lashes out to maintain this facade (“If I wanted your opinion, I’d beat it out of you!” she yells to Noah at one point.) It’s telling, though, that she can’t quite find herself to drop Geeker, the experiment she stole to ostensibly sell. Geeker is an object that becomes a person to her, a “friend,” in that his inherent goodness and innocence touches her, seeing a beauty in humanity in Geeker that perhaps the world around her has never revealed to her.

The pilot delves lightly into other characters too, which are expanded on in unique ways through the show. The most “human” character, the character who tends to be the most level-headed and empathetic, is the dinosaur. Noah is a cool, strong character, completely opposite his vicious nature, prone to relaxing on his hammock and reading, which is as human as it gets. Episodes later on will push against this sense of humanity, when we see humans aggressively oppressing dinosaurs (“Geekasaurus”), and when a microscopic device causes Noah to revert back to his dinosaur roots (“Noble Savage”). Yet Noah continues to stand by her side, even as their trust weakens. Lady Macbeth sees Geeker as a figure of hope to be protected; she sees Noah as a partner and a brother-in-arms, two figures of sadness in a world they can never hope to belong in.

That’s because Mr. Moloch and Doctor Maston make it nigh impossible. Moloch is introduced in cliched fashion, speaking a cold, distant voice, seated in a massive chair, and ranting about global takeovers. Interesting, though, that’s no one is really scared of him; in fact, most people see his ultra-stoic attitude as confusing at best and ridiculous as worse. The show smartly calls out the cliche without diminishing his his threatening nature, mostly through Dr. Maston. A brilliant scientist and the creator of GKR, Maston sees his self-worth in his intelligence and the recognition of it, even going so far as be willing to die for it when Geeker is about to explode. It’s a surprising character moment, but the show smartly undercuts that as well, with a lot of Maston’s sly, self-aware comments, particularly towards Moloch’s more stereotypical behavior.

All of these characters exist in a huge world brimming with potential, with interesting creatures and surging with ideas. But… it’s a kids cartoon. It’s limited, not only because of ratings, but because of its 22 minutes, and its tendency to focus on stupidity for stupidity’s sake (mostly due to the lazier writers). The pilot had a shot of a man shivering and clutching himself while on the streets of this dystopia; clearly, he was on some kind of “medication”. Project GeeKeR can’t explicitly explore that though, for obvious reasons. Nor is it immune to cartoon writers’ most lazier habits. “Smell of the Wild” is hurt because the “broken Geeker” idea just isn’t strong enough for a full episode, where the titular character emits a terrible scent that he can’t control; the broad idea is copied in “Geekasaurus” when Geeker is stuck as a dinosaur. That episode is also hurt when it implies dinosaurs are being treated like second-class citizens by humans, but it can’t get into the utter tragedy of it all, and given that we rarely see normal dinosaurs beyond that episode, the true dinosaur situation is unclear at best, another issue that would’ve been explored deeper in comic form.

Yet even with its flaws and limitations, Project GeeKeR still manages to keep the question of the nature of humanity at the forefront. Whether it’s the abhorrent treatment of dinosaur citizens, or the trapped Larry in “In Space, No One Can Hear You Sneeze” – an antagonist forced by Moloch to find Geeker, but discovers a sense of freedom and friendship through the friendly creation – the show is interested in exploring the full nature of such a question. Is humanity defined by freedom, which Larry seeks? Is it acceptance – like in “GeeKMan,” where Geeker tries to win the admiration of the city by being a superhero (and subsequently failing)? Or is it love – like in “Thing Called Love,” where Geeker falls for a strange Siren-like creature, completely counter to the notion that Becky believes, that something like Geeker can’t possibly understand love? Maybe it’s raw intelligence, like what Maston believes, or perhaps its independence, as addressed in “Independence Daze”?


Watch Project GKR 13: Future Shock in Cartoon | View More Free Videos Online at Veoh.com

Maybe it’s all of these things, or none of them. Maybe the nature of “humanity” is as nebulous as the full extent of Geeker’s powers. Humanity is what we make it. The last episode, “Future Shock,” suggests that nature of humanity is in hope. Future-Moloch (who, need I remind you, is the most “human”) has captured Geeker and become a god; upon seeing that, and his future, senile-self, Noah becomes depressed and gives up on his team. He sees the future as unchangeable, but Geeker absorbs some of the ranting elder dino’s words, using them to save the day, inspiring Noah to escape his depression. Perhaps its about fate, about knowing that humanity has free will and is in charge of its own destiny. Project GeeKeR wanted to explore all that, in a fun, subversive way, but was hindered by its medium and its network. It was cancelled despite being a hit.

Project GeeKeR was a smart, entertaining show held back by forces being its control. Maybe that’s what humanity is all about: pushing back against the limits and restraints of society, striving to be something better. It’s something that the show really could do on the comic pages; as it stands, Project GeeKeR is promising as hell, but just lacking in the things it needed to be truly human.

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  1. #1 by NotTelling on September 18, 2014 - 3:15 pm

    …I just don’t get your standards on how you judge cartoons.

  2. #2 by Admin on September 18, 2014 - 5:00 pm

    NotTelling :

    …I just don’t get your standards on how you judge cartoons.

    Hi NotTelling,

    Well, I thought I provided a pretty positive view on the show. I enjoyed it, but just felt that certain limitations held it back.

    Although if you’re asking what my broad standards are, it’s always difficult to explain such things, especially something so subjective, but broadly speaking I try and let a cartoon present itself, its premise and its characters, and see how they play around with those elements, in terms of tone, pacing, storytelling and visuals. Are they effective? Do they make (cartoon) sense? What works and what could be improved?

    I also put a lot of emphasis on “funness” and what I call elasticity – how the animated program embraces the freedom that animation allows in relation to the premise.

  3. #3 by NotTelling on September 18, 2014 - 7:14 pm

    That’s not what I meant. I mean you criticize Gargoyles till the cows come home, over analyzing it so you make up faults I just don’t see, yet you find Project Geeker “deep” when it was really meant to be a giant laugh the whole time?

  4. #4 by Admin on September 18, 2014 - 7:37 pm

    NotTelling :

    That’s not what I meant. I mean you criticize Gargoyles till the cows come home, over analyzing it so you make up faults I just don’t see, yet you find Project Geeker “deep” when it was really meant to be a giant laugh the whole time?

    Well, if I was doing an episodic breakdown of Project Geeker, then I’d definitely nitpick it more often – the mobile mall, for instance, is pretty dumb, some of the extra characters are flat, the comedy can indeed be stupid, and not all of the visuals are on-point. Overall, I think PG is a pretty cool, fun show.

    Of course, its not nearly as deep and intensive as Gargoyles, and that definitely the better show, although I personally do have a softer spot for slightly goofier, lighter approaches to certain themes (I never was huge into “dark & brooding”). But even with my Gargoyles critiques, I quite often mentioned how powerful its themes are and the show’s strengths.

    Also, just because it’s a “giant laugh” doesn’t mean it doesn’t have much to say, and I pretty much disagree with that assessment, anyway.

  5. #5 by NotTelling on September 18, 2014 - 8:49 pm

    I often picture the show without Geeker in it and how it could have stuck to that darker element it had in its setting and themes. Geeker feels like he belongs in some other cartoon.

  6. #6 by Admin on September 19, 2014 - 12:59 am

    NotTelling :

    I often picture the show without Geeker in it and how it could have stuck to that darker element it had in its setting and themes. Geeker feels like he belongs in some other cartoon.

    Yeah, Geeker was often times really, really annoying. I’m somewhat used to annoying characters though. When you watch a lot of cartoons, you learn to become numb to them.

    I think, though, even in his stupid randomness, Geeker had a sense of innocent hope that, at times, connected to Becky and Noah that helped to curb his more annoying antics, and every so often he sort of nails a sentiment, like showing that sick Larry dude that there’s something more to life than misery. I think a second season would’ve worked more to calm him down just a tad.

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