Q&A: Joe Murray Interview
Posted by kjohnson1585 in Animation, Television, Webtoon, Writing on March 17, 2011
I’ve spoken about Joe Murray before, but mostly in the context of his cartoons and the influences I felt were strongly noticeable in them. Now with his new online venture, KaboingTV (a venture I too am heavily invested in), he is seeking to make a home for new, quality cartoons and animations for the web, an online version of what Cartoon Network used to be. After creating to popular hit shows (Rocko’s Modern Life and Camp Lazlo) and with a book on the market (Creating Animated Cartoons with Character), he would be perfect for the job. He graciously took the time to respond to some questions I emailed him. Be sure to tune in this Friday for the next new episode of Frog in a Suit, his debut cartoon on KaboingTV.
TotalMediaBridge: First question: why KaboingTV? Specifically, why venture out into the world of internet-based cartoons and animation?
Joe Murray: The internet is opening a whole new door to creator driven animation. On the internet, there is a wide range of audiences that can find your style of cartoon and connect in a way that sidesteps the gate keepers. I have not shut the door on TV. I just advocated the internet as an alternative means to network based animated series, and figured I shouldn’t write a cook book without trying out the recipes. It’s a challenge, and I’m a sucker for challenges.
TMB: Do you see a real future in internet-based quality entertainment? Whether it’s live-action or animated?
JM: The fact is, TV viewership peaked around 2003 or 2004 and has been going down steadily since. In turn, internet viewership is rising. But the trick is, how we can the internet make the transition to funded original content? Right now, it is merely replaying content created for movies or TV. There is a slow melding of the internet, TV and DVD viewing, so why not? Of course.
TMB: What do you see in the future for KaboingTV itself?
JM: My intent is not for Kaboing to be a home for embedded videos from other sources, or replaying other material. It’s intended to grow into a home for original content. Just like MTV started out as playing music videos supplied by record companies and grew into original programming (along with cool animated programming) I see Kaboing doing the same thing. It will be a slow process I’m sure.
TMB: Tell us a bit about Frog in a Suit.
JM: FIAS has been in my head since I was editing the “I have No Son” episode of Rocko’s Modern Life“. We had an anniversary part with toads and frogs, and I thought, I have to do something with these. I had the full idea before Lazlo, but didn’t start developing it until the tail end of the show. It was originally called “Toulouse”. You can find the whole synopsis and characters on the behind the scenes section of KaboingTV.com.
TMB: A lot of people adore Rocko’s Modern Life, for obvious reasons: it was a great show. What was the inspiration behind that?
JM: I tend to think that fear was a huge inspiration behind it. Nickelodeon asked me if I had any ideas for a series, and this wallaby was a character I had used before in a comic strip. He wanted to come out and play. I infused this phobic fear of life I had at the time into a small wallaby whose basic conflict is modern living. His friends Heffer and Filburt were based on real life friends I had growing up. So there you go.
TMB: Many people seem to, in my opinion at least, over emphasize the adult nature of the show. “I can’t believe they aired this on children’s television!” is the common response. Did you actively seek to push the bar at the time?
JM: Nickelodeon said, “Do what you want”. We did what we thought was funny. Nick didn’t stop it because the pushing the edge with cartoons was getting them a lot of press and putting them on the map. Once they started getting real good ratings, and the big marquee advertisers, then they started to come down on us about our content.
I may have traumatized a few children in the 90s but now they are college 20-something fans, so that’s cool.
TMB: Camp Lazlo has its own batch of fervent fans, if not to the extent of Rocko. Any ideas why you think that is?
JM: I built Camp Lazlo to be enjoyed on a few levels just like Rocko, but not so edgy. When Rocko first ended in the 90s, there didn’t seem to be a very large fan base. It grew as those he grew up with it got older. Nostalgia always puts a nice polish on things (or is it rust?). So maybe in 10 years, I’ll be getting emails for Camp Lazlo that I do now for Rocko that say, “Dude, you shaped my childhood. Your show rocked!” Not sure how I shaped childhoods. Kind of scary to think about, but I get those emails.
TMB: What do you think about the state of animation today? Both visually and business-wise?
JM: I don’t think there is enough risk being taken today with new stuff like there was in the 90′s. Too many networks are playing it safe and serving us up vanilla. I like crazy flavors. Show me something new. Business wise, unless you are Seth McFarlane, the deals are getting worse for new creators of shows. All the more reason to have a good lawyer and to stick to your guns.
TMB: Any advice to people studying animation or the entertainment business in general?
JM: It’s a bit of nomadic life, with many party-filled, palm tree oasis’ between long stretches of dangerous desert. If you are okay with that life (I personally love it) and are willing to fight off a few bandits and sand worms along the way, the rewards are amazing.
SUPER MARIO BROS. ADVENTURES – “Pirahna-Round Sue”
Posted by kjohnson1585 in Comics, Super Mario Comics, Uncategorized, Video Games, Writing on March 2, 2011
Before I begin, I want to mention that the title confuses me. Is it suppose to a play on the line “Prance Around You?” If so, that’s an awfully big stretch for a pun. If anyone has any ideas what this is supposed to mean, let me know, please.
My second entry into the Super Mario Adventure series, “Piranha-Round Sue” is a fairly ambitious ten pager that never manages to live up to its potential. Oddly enough, many of the Valiant entries have bold ideas but weak executions. It’s difficult to put a solid story in such a short amount of time, but considering that there are a few comics that are fairly great (including a particular one that is flat-out excellent), I do believe that there could have been more hits than misses during the series’ run.
One of my favorite ideas about Super Mario stories is expanding the various factions within the Mushroom Kingdom world. To wit, I mean to think of sects of characters that go beyond “Princess Toadstool supporters” and “King Bowser minions”. Whenever a comic or game looks to insert not only new characters, but new groups of people, it elevates the franchise immensely. And while not every comic or game can toss in a Smithy, a few X-Naughts, or even a Shadow Princess (who I personally think is an underrated but amazingly evil villain), fooling around with already-established creatures is a great way to work with what you got. It’s always cool to see actual Koopa Troopas being on the right-side of the law, and in a perfectly creative would, these Troopas would be treated with a cautious approach, a constant shadow on where their loyalties still lie – the Death Eaters of the Mushroom Kingdom world. (And don’t get it twisted – Nintendo could allow something like this to happen, albeit in a more light-hearted fashion.)
So in “Piranha-Round Sue,” we’re treated to what appears to be a new wrinkle in the Toadstool v. Bowser conflict: the piranha plants are revolting!
Not only that, but the King has be transformed into a chameleon, and Mario and Toad have to find the magic wand to change him back. That’s three conflicts total: the uprising, controlling the king in his chameleon form, and finding the wand (yeah, I know the second one isn’t a conflict per se, but it theoretically would be one if there was time to focus on the King’s situation within the palace. I’m still counting it.) In addition, Mario is given a magic jewel called the Green Gecko Gem (despite the fact that the king was changed into a different type of lizard entirely. Also, did the king always possess this thing?) It’s essentially a poor man’s Starman. Protect you from mediocre attacks, but you can’t touch anyone else. Why they dropped the Starman concept for this Gecko Gem I have no idea – probably because it’s difficult to draw a multicolored figure on the page? In it’s own way, this is another conflict, an ultra-weak version of the ring from Lord of the Ring. It still counts, though, especially how the comic handles it later.
Again, this is crazy ambitious, and a full comic might have satisfied all the beats required to accomplish this. But then we see this.
Toad plans something with Mario. Interesting at first. But it leads to this:
Mario acting like a PURE DICK.
Now, I’m going to stop here and talk about Mario a bit, and why this sort of makes sense, contrary to our heroic dispositions. It’s often ridiculed in pictures on the web, but Mario as a gleeful, arrogant hero actually works. He stomps, kicks, punches, and attacks what seems to be innocent creatures all the time, often with a smile on his face. Of course, the visual aspect of SMB is ultimately whimsical; a cute, visceral metaphor of a struggling person fighting these monsters under a false, carefree veil of poppy music, bright colors, and charmingly cure henchman. The gag, therefore, is to showcase Mario as an needless aggressor, attacking innocent Koopas and helpless Goombas for no reason. Humorously, it’s fine, but every so often, it seems the writers here take that idea and make it into a real trait, as showcased in that screencap. And you know what? I dig it. It gives Mario a darker side. A personal conflict that he has to keep in check. In fact, to this comic’s credit, it plays with this idea later on, as well as touched upon in later issues.
So, leaving Toad in the dust, our tricky antagonist, Sue, confront our solitary mushroom and manipulates him into forcing Mario to choose between his gem and hubris or his friendship. Another layer of conflict? Hey, I’m down for this.
This is probably one of my favorite panels in the entire run. It looks cheap, but on purpose; it has a strong 8-bit video game vibe to it. I love how it divulges so much info without being too expository (well, it is, but no one exposits directly to Toad, so I buy it.) The other piranha plants are all doing different actions, the simple but refreshing “mustache on Bowser gag”, and the spacing of the three different “character-areas” is very well established. All this clutter for the this short gag.
Comics are best thought of what happens between the panels than what happens in them. This is a great example of this.
Of course, things go off the rails. Sue convinces Toad to test Mario’s friendship by pretending to drown. Mario is a jerk, but he isn’t a monster; so it’s just wrong to see Mario complain about being unable to help due to the Gem’s restrictive powers. Sue hurries things along in another great panel:
… finally forcing Mario to drop the gem (and the wand he found which was, strangely, underneath a random rock) and save his friend. Sue snatches up the gem and the wand, declaring herself to be the most powerful creature in the world. (If the piranha plants are all connected, they theoretically all could be gem-protected as well. That is never made clear though). Those plants are about to unload on Bowser’s tyranny, Egypt-style.
OR ARE THEY?
You see, apparently only extremely strong forces can penetrate the gem’s barrier. And Bowser is pretty damn motherf*cking strong. So in instant, Bowser undermines the revolt with a neck-snatch and a belittling and tossing aside of these cheap trinkets, as he calls them. Snatching them up, Mario and Toad head off, with this extremely bizarre revelation:
BACK THE FUCK UP.
So, everything that happened was pre-planned? Did Toad whisper to Mario, “The plants are revolting, so pretend to be a jerk, so that one of the plants will try to goad me into testing your friendship with a near-death experience. That plant will possess the gem and wand right until Bowser appears from nowhere and just quell that rebellion shit in an instant, leaving us the gem and wand, killing two birds with one stone!”? No. No. NO. I can’t imagine even part of the idea being in Toad’s plan. Mario acting like a jerk wouldn’t necessarily lead to the Sue encounter, nor bring Bowser into the picture. Mario’s line “That could work… if they try anything!” kind of implies the Sue meeting (“they” being the plants) but “That could work” then means Bowser coming into the picture, or bating Sue to monologue loud enough to capture King Koopa’s attention, who for some reason was in the area. NONE of this makes sense. In an instant, a cute story goes to hell. Cutting out the idea of Toad executing all that would have at least turned it into a charmingly cartoony tale. Now it’s just a Shyamalan mess.
Anyway, they return to the castle, transform the king back into his former self, and grin at each other while the king still seeks out flies to eat. Haha. (Also, the Wooster character is INEXPLICABLY wrapped in bandages on the final page. I am completely baffled as to why.)
Like I said, the comic is okay and they are some really nice moments, but the story collapses on its own weight. It tries to be greater than the sum of its parts, but it instead just blows up in the face of simple logic. I don’t remember the other comics trying to be smarter than its content (the sucky ones suck for other reasons) but the idea that the characters knew it all along is just undramatic, illogical, and unnecessary. Being silly is one thing; being stupid takes work.
Next time: A sillier comic where Princess Toadstool goes punk: “Magic Carpet Madness.”
The Surprising Cult-Popularity of My Little Pony
Posted by kjohnson1585 in Animation, Television, Uncategorized, Writing on February 7, 2011
What’s up with the sudden love for MLP?
For those not in the know, MLP stands for My Little Pony. For those really not in the know, the veritable toy line and 80s cartoon was rebooted under the name My Little Pony: Friendship is Magic in 2010 by Hasboro’s own network “The Hub,” to, er, essentially create a new toy line. While there’s nothing new here in conception, the result seems to have given birth to a host of cult fans across the internet, including a few fan forums and chat rooms filled with supporters constantly touting the show’s value. And the scary part is, they are full-grown adults.
Let’s slow down a moment. First, it’s important to emphasize the cult status of the show, especially since Internet popularity doesn’t exactly mean much in terms of the average consumer’s notion of popular culture. In addition, “Buy My Product” cartoons always carry a stigma of blatant financial pandering – a marketer’s paradise where kids line up to acquire action figures, dolls, bedspreads, key chains, pogs (pogs are still a thing, right?), and countless other pieces of merchandise – and maybe, just maybe, they’ll watch the cartoon on occasion.
I often take issue with those instantly dismissive of toy-based entertainment. Sure, it’s obvious that the primary drive is skewed towards the “toyetic” aspect of the franchise versus actually creating a quality cartoon; that doesn’t mean that the cast and crew can’t be dedicated enough to try and create a quality show/movie/comic regardless. Something that’s inherently property-based doesn’t automatically mean it’s shitty – see, Clue. And it’s pretty great to draw as much entertainment from My Little Pony as I would from something like Spongebob Squarepants.
It helps that the show is run by Lauren Faust, wife to Powerpuff Girl and Foster’s Home for Imaginary Friends creator Craig McCracken, whose influences are apparent (the relation between PPG and MLP is so obvious it isn’t worth exploring). Make no mistake, though: it is Faust’s creativity and design that shines through here, to the show’s ultimate benefit. MLP works carefully in defining distinct pony personalities, always an important element in large ensamble TV shows, particularly animated ones (were there any distinctive character in the original MLP or even something like Care Bears?). Its stories are simple but engaging, non-pandering, and disguise its life-lessons well enough in surprising, well-thought out plots and mythologies. It’s a great example of going all out with a simple idea, and reaping the rewards.
Still, it’s popularity is something of a mystery. We’re talking colorful, magical, bright-eyed ponies here, with situations that leave our protagonists afflicted with punned-based diseases, such as – are you ready? – Poison Jokes. (You see, it’s like Poison Oak, but afflicts you with a gag-based symptom.) And while that sounds cringe-inducing, it works very well with the show because of the cast’s commitment to the conflict. There’s no “cutesy-cooties” stories here, and no shoed-in lessons or random-academic facts. Pun aside, Poison Jokes is serious fucking business to the ponies.
Bright, fluid animation with (I assume) Flash and excellent voice talent elevates the show to another level of quality. Solid stories and great characters brings it up another notch (which makes it leagues above the “reptiles talking about nothing” monotony of Dragon Tales – the animated version of Gilmore Girls). However, I’d attribute one extra thing that really makes the show shine beyond more cartoons of a similar nature. You probably didn’t think of this, but this simple feature is what I think allows it to surpass the nature of simple kid’s interest and into genuine, adult-likeability:
Episodes are 22-minutes long.
It always surprises me that more modern-day cartoons don’t adhere to the full 22-minute time frame for an episode, opting to create two 11-minute shorts instead. I’m not referring to the Fox/Comedy Central ‘toons, which are more or less animated sitcoms (although Drawn Together blurred that line), nor to “action” cartoons, like your GI Joes, Transformers, or Marvel/DC animated programs. I refer to what Jeffery Scott in How to Write for Animation calls “squash-and-stretch” cartoons, your mid-day and early evening animation on networks like Nickelodeon or Cartoon Network: Angry Beavers, TUFF Puppy, Regular Show, Chowder, and so on. If an episode of shows like these use all 22 minutes for one self-contained story, it’s probably because it’s a special of some sort. Otherwise, you’re probably getting two shorts instead of one.
Granted, I can understand why it is done. Executives fear alienating the young audience by splitting a show into two parts through commercials. Also, it’s slightly easier to produce two shorts with a team of people (regulating directors and animators focusing on their proper specialties) than it is to collaborate an entire team to one full episode. Still, in the age of DVR and Youtube, and in a time when streamlining the workload is much cheaper and easier, squash-and-stretch cartoons ought to utilize their entire timeslot to the fullest.
Quite frankly, 22-minute episodes tend to be better than the 11-minute ones. The pacing is spread out better and jokes and movements aren’t as crammed together. We can learn about the characters more, get a sense of their personalities and their behaviors, as well as their interactions with each other. Think about it this way: squash-and-stretch cartoons use the 22-minute format during specials mainly to reveal “secrets” or “surprises” about the characters or their world – you know, that thing called “development”. If a squash-and-stretch cartoons worked off the 22-minute template every time, they could “develop” the characters and the world every time. A no-brainer.
The 2 x 11-minute template only leaves room for the story, under the belief that there isn’t a strong need to develop much else to the show besides the plot. With 22-minutes, characters can shine, the plot can create larger stakes, and the limits of the confined setting can be explored to its fullest potential (provided there isn’t any pointless padding). I’m personally not a huge Invader Zim fan, but I’ll admit that loved the pilot and it’s mid-season, planet-riding episode, both of which were 22 minutes. Phineas and Ferb mixes 1 x 22-minutes with 2 x 11-minutes episodes quite frequently, and while both formats are fun, the 1 x 22 have more going for it in terms of character, interactions, and aesthetics. There’s more energy. There’s more investment. There’s more commitment. And this is what I believe makes the My Little Pony show such a treat. Heck, it’s why Sesame Street and Blue’s Clues fairly entertaining to adults, too. It commits us to the entire episode of the show.
While I’ll avoid an entire episode analysis of what works here, a cursory glance at the first five minutes reveals quite a bit. In about thirty seconds, we learn about the two main characters, and a third who apparently controls the clouds. Right after – we hit the ground running with a conflict: all the ponies are in hiding. The plot begins quickly, a la a 11-minute cartoon. But the beats switches quickly to a vaguely sitcomy-type development. In the darkness of the house, we learn point-blank how each pony works and thinks; different voices, actions, behaviors and reactions to this “zebra” illicit similar fears but different responses to that fear. We learn (quite comically, but paramount to in-world development) that they exist in a realm that finds the laws of nature strange, crude, and barbarically horrific. And instead of moving towards the episode climax, the stakes are ratcheted up even higher when the younger pony strikes out on her own to confront this strange striped creature. In essence, we have all the quick-to-the-punch elements of typical 11-minute cartoon, the character-interplay and pacing of a sitcom, and the diegetic development and rising conflict notorious to action cartoons. People may say the writing is good, but it’s because of that 22-minute time frame that the writing can be particularly stellar in conception and execution (bare in mind, the plots are still inherently simplistic, but they go the extra mile to make them appealing).
I’m not rushing to catch every episode, but of the three I have seen, I found myself endeared to the tale being told, mainly because very little of the running time is wasted. Ratcheting up the conflict, keeping the characters distinct and unique (and giving everyone a fair amount of screen time – no one seems wasted), and maintaining those cartoon roots leaves My Little Pony: Friendship is Magic an entertaining, if not too deep, piece of television delight. For comparison, this episode is more sitcomy in plot (a creative take on the other friend replacing you plot-trope), while this one is a more basic, cartoony story (given a harrowing if silly climax). The mixture of elements would be a mess in short form, but 22-minutes is perfect; or should I say, 22-minutes is magic.












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