Posts Tagged Video Games

Intersectionality is Our New Social/Cultural Problem

Our big picture attempt to critique our social and cultural spheres have led to aggressively ignore other minority voices within them. How the forest for the trees thinking hurt criticism more than we want think.

Quvenzhané Wallis

The Onion called Quvenzhané Wallis a cunt. It was Oscar night, on February 24th, 2013, when the veritable satire site, which was shit-talking the Acadamy Awards along with everyone else on Twitter, dropped the c-word, in an attempt to comically disrupt the over-fawning of the young actress and her first nomination. It went too far, according to many people and many bloggers, and The Onion quickly deleted it and apologized.

Seth MacFarlane sung a song called “We Saw Your Boobs”. It was Oscar night, on February 24th, 2013, when the controversial host did a song-and-dance number recounting the number of times an actress showed her breasts on screen. It went too far, according to many people and many bloggers. No one really apologized for it, although it was definitely discussed in the weeks to come, about its tastelessness and the sad inevitability of it, what with the program’s solely male writers. Everyone hates Seth now, so of course this was the perfect opportunity to rage on him even more, and the egregious problem of male-focused entertainment that is plaguing Hollywood, and the manner in which it curtails the rising concern of the feminine role within it. We need more women in field to prevent, or at least limit, the number of Chauvanisitic and sexist attitudes.

But then The Onion, a few days later, wrote a comical write-up calling attention to is mistake by pretending it didn’t happen. It was funny! And, unlike Seth MacFarlane, we simply, and uncomfortably, never spoke of this again.

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Intersectionality has become a serious problem in the realm of new pop culture criticism – the criticisms that now elevates our understanding of what Robert Fisk, in his essay “Television Culture,” called “codes,” the social elements in our pop culture that we take for granted and, at our core, understand without thinking. Codes are why commercials have women hyping cleaning products while in the kitchen and bathroom; if a man does it, he’s portrayed as a bumbling fool or some kind of prodigy. Codes are why KFC and McDonalds use minorities a tad bit more often in their commercials. Codes are why many gay innuendos are portrayed in comic fashion. Codes have been discussed but not called out, and as a result they have infected our criticism more than we wish to care for.

Coined by the feminist sociologist Kimberlé Crenshaw, interesctionality “is a methodology of studying ‘the relationships among multiple dimensions and modalities of social relationships and subject formations’ (McCall 2005). The theory suggests that—and seeks to examine how—various biological, social and cultural categories such as gender, race, class, ability, sexual orientation, and other axes of identity interact on multiple and often simultaneous levels, contributing to systematic social inequality. Intersectionality holds that the classical conceptualizations of oppression within society, such as racism, sexism, homophobia, and religion- or belief-based bigotry, do not act independently of one another; instead, these forms of oppression interrelate, creating a system of oppression that reflects the “intersection” of multiple forms of discrimination.”

That’s a lot of words. Let’s make it simpler: intersectionality happens when our unilateral focus on a criticism seemingly ignores the full implication of the very essence of the criticism, primarily due to espousing a personal stake within that criticism and masking it as a broad systemic issue. Intersectionality is why when you hear feminism, you are thinking about white women – specifically, affluent, educated, well-spoken, middle/upper-class, adult white women. It’s why you think race is black vs. white only. It’s why sexuality is a gay vs. straight problem, and why Dan Savage doesn’t seem to believe in bisexuality, and why gay people have their own hang-ups with transsexual people, and why even transgendered people have their own hangups with other transgendered people. It’s why the massacre at Newton got a ton of press in relation to gun control, while the ongoing violence in Chicago barely instigated a peep. It’s why when networks and writers demand shows that are “relatable” and themes that are “universal,” they specifically talking about white and affluent.  And it’s why the debate continues on today about feminist issues in Hollywood and games, and why the conversation over a small black child being called a cunt maybe lasted about two days. OH ONION, you so cray-cray.

Intersectionality is why there’s a a ton of discussion over the portrayal of a sorcerer’s outfit in Dragon’s Crown (which I discuss below), part of the ongoing discussion of how feminine bodies are portrayed in games, and yet we’ve shrugged off the questionable portrayal of the character of Letitia in Deus Ex: Human Revolution.

I. Deus Ex and the Letitia Anomaly

“Well sheeyit!” Letitia says, with an unflattering, kinda-Southern-but-no-where-particularly-specific accent. “If it ain’t the Cap’n, hisself!” Protagonist Jansen meets Letitia digging around in the trash. To get information out of her, you have to get her beer. Not necessarily the bottled beer – the canned stuff is fine. This has, rightly, caused a bit of controversy, over here at GamesRadar, Kotaku, and the soon-to-be-defunct 1up. I’m sure, of course, you forgot all about this. So did the feminist blogs, in their righteous assertion to inject more three-dimensional women into the field and the narratives that fill our games. Letitia certainly represents a lot that feminism strives for. She’s never given as an example. Dimes to a dollar not even Anita Sarkessian will bring her name up.

Letitia continues to speak inexplicably, in a vocal tic one might describe as “just black enough”. She doesn’t even get the “benefit” of being sexualized, a not-deserved attribute given to white women in games. I don’t think I would mind too much if black women were a lot more prominent as significant characters in games, preferably as characters who actually have meaning to the main character and the main plot. (I’d dear not suggest a black female character be the main character in a game, and that’s before I get into a whole ‘nother thing about “light-skinned vs. dark-skinned” debate of the use and portrayal of black characters [specifically for those of you who would offer Jade or Alyx as potential counter examples]). In fact, isn’t she’s the only black female character in the game? In all of Detroit?

Feridah Malik, on the other hand, is probably Arabic, but she was born in Michigan, according to the Wiki. She’s put into a position when you can save her or she dies, which is already dangerous feminist territory, but at least she has a voice and agency as a pilot. Her being (maybe) Arabic has nothing to do with the game, and not to say the game needs to go out their way to instill Arabic-ness into her character, but as a thought experiment: wouldn’t it be nice if Malik said something about her past, about discussing -something- about being Arabic in 2027, giving her another dimension to her character? It would make the stakes in saving her life even higher. But we don’t even get that.

Anita Sarkeesian probably won’t talk about her either.

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In the valid push to improve the presentation of female characters within our pop culture sphere, it has become obvious that the racial, class, and sexual elements of feminism has not become part of the discussion. Feminism, like all cultural progressivists, ultimately seek true equality among all people within problematic social areas. But in this “strike while the iron is hot” moment, the voices of other races, creeds, colors, class systems, and sexualities have been dismissed and ignored, and even excessively ridiculed. In fact, I would go as far as to say that the rise of feminist-cultural-improvement, which happily have its supporters in the blogsphere of all types, directly ignored the counter-criticism that directly spoke up addressing this. A fantastic piece over at The Feminist Wire pulls no punches in relation to the Onion’s tweet and the surprising lack of a followup:

“Many white feminists jettisoned the opportunity to think about silence as racism. Instead, they cited examples of white women’s response to defend against the critique of white silence. While it is true that some white feminists publicly responded, the very impulse to deny a pattern of silence sidesteps critical feminist and anti-racist work. The legacy of feminism has taught us to ask: in what ways am I oppressed and marginalized? In thinking about race, racism, and anti-racism within feminism, an equally important question is: in what ways do I oppress and marginalize?”

The critical sphere has gotten questionably silent as the pop culture sphere gotten more and more white and straight. Critics rallied together to bemoan Daniel Tosh’s rape joke (to a white girl), and Jezebel even had the uncomfortable audacity to authorize which comedians (all white, male, famous, and straight, mind you) could joke about rape [this list originally had five comedians; they removed one because commentators rightfully called out that the comedian made third-world country rape jokes]. (And aside: it’s not a coincidence that race/queer issues are discussed quite randomly between Gawker and Jezebel, while Jezebel focuses directly on predominately feminist white women issues). And as bloggers rant how “tired” they are of being random objects of eye candy to a writing field dominated by men, they strangely took comic comfort in the Onion’s retraction/satirical followup (Choice quote: “Focusing on the word “cunt” is a distraction; for example, the Onion debacle kinda overshadowed how sexist the Oscars were overall.” Overshadowed? Isn’t this issue PART of the conversation?). How very funny indeed.

II) The Uncomfortable Cult of Lena Dunham

I truly, truly, wish Lena Dunham success. I hope her show runs several seasons and she continues to win accolades and rewards in the future, leading into a promising, exciting career. But just because she is very talented does not mean her and what her show represents is above criticism. If Ryan Murphy’s portrayal of gay people as comic caricatures (and subsequently his non-portrayal of legitimate gay characters) triggers valid critical responses, then so can her portrayal of being young, female and white (and her non-portrayal of being young, female, and black/gay/etc.).

Be very, very honest with yourself right now. Would you want to watch an HBO show about being young, female, and black in your 20s? I’m black, and I wouldn’t want to watch it. I would be VERY, VERY glad it was on the air, and given I had the time, I would probably make the time to check it out, but it certainly wouldn’t be on my to must-watch list, and I doubt it would be on many critics’ or bloggers’ sphere. The black experience to most people seems inaccessible unless filtered through a white experience, or a white-glossed experience. Anything beyond this is, to white people, stereotypical. It’s not a coincidence that black characters on the shows like House and Elementary and Person of Interest all, strangely enough, come from broken homes and tough upbringings who pushed through it all and became successful. The black story is broken down to WE SHALL OVERCOME. It’s why, when approached with concerns about using more black people in their works, writers dismiss them due to not wanting to make it into an issues-story (black people got issues, ya’ll). It’s why white women are baffled that the First Lady’s efforts focusing on family, gardening, health and childhood obesity is gearing to be her legacy (despite the severe problem that the US has with obesity and health). We’re an uncomfortably long way away from black people being healthy, smart, comfortable in their own skin and go-getting from the start. Remember when Bill Cosby made it a point to have positive black role models in his classic The Cosby Show? Different Strokes, Martin, Living Single, hell, even the misaligned WB programs The Wayans Brothers, The Steve Harvey Show, and The Jamie Foxx Show all came from positive places (despite being problematic in their own ways).

What hurts is how, in the rise of The Golden Age of TV, in the rise of the showrunner-as-auteur and the exposure of the TV show as legitimate pop cultural artifact, in the rise of that very auteur theory of the TV program and the power that it holds, prominent critics have dismissed all this as a product of network/cable decision-making. And, to be fair, it is. But you would think that the onus would be on the critical community to call it out even more, not less. After all, the portrayal of females have reached a breaking point, with filmmakers such as Lena Dunham and Katherine Bigalow receiving just accolades, and the pressure it consistently mounts for the next Bridesmaids. Decision-making hasn’t stopped the voices of (white) feminism, but it seems to befuddle those same voices in relation to the race/sexuality problem.

That’s interectionality.

III) The De-Naming Assault on Tyler Perry, Spike Lee, and Sapphire

In the climactic scene in Arthur Miller’s The Crucible, John Proctor signs his name to the false confession of witchcraft, but refuses to give up his name publicly since, at the end of the play, it’s all he has left. He is executed rather than have his name dragged through the mud. I adore Arther Miller’s work. Miller, among other things, understands the importance and value of The Name, the signifier of oneself and how that Name is perceived by not only others, but by yourself. The Name is not a big deal until it IS a big deal. It’s of value to the voiceless, who do not have money or means or power. The Name is what the outcasts have to their… well, name.

It’s why the Kunta Kinta/Toby scene is so crucial in Roots; in his lowest moments, Kunta’s last representation of who he is beaten out of him. His name is gone, and with that, goes everything else. The black experience derive a lot of importance on names, which partially explain why a lot of modern black names seem so strange and confusing, and white people love to make fun of them. But I digress.

So it follows how people, even our most venerable critics, spend an uncomfortable amount of time disparaging the names and titles of the three most well-known black artists in recent memory. The number of parodies that begin “Tyler Perry’s…” or end with “A Spike Lee Joint” or has “Based on a Novel by Sapphire” somewhere in the middle is disconcerting. This isn’t necessarily wrong – parodies can be far-reaching and certainly are allowed the leeway to ridicule anything. But coupled with the already-established lack of understanding (and attempt to understand) the black experience, it’s akin to adding the ridicule on the already intersectional fire.

Tyler Perry is a polarizing figure. His films have a number of detractors, both white and black. Tyler Perry’s power comes in a simple form: he makes cheap movies for a specific audience that always turn a profit. SPOILER: his audience isn’t just black. It’s black ministry, the African-American Christians comprised mostly of older black females (not ironically an oft-ignored demographic from producers and critics alike). Tyler Perry films are the equivalent of Kirk Cameron films – movies of questionable religious/moral ethics – that happen to star black people instead of white people. It’s accusation of minstrelsy, gender problems, and feminine issues are probably as weighted as the similar problems that are in Cameron’s oeuvre, but only speaks to a subset of a group of people (so no, South Park, black people indeed CAN not-laugh at a Tyler Perry caricature).

And as much as I agree with those problems, I’m not sure I can follow through with Joshua Alston’s piece. He makes valid points, specifically about the problematic idea in making AIDS a punishment for infidelity, and for Perry’s films’ strict adherence to gender/sex roles and stereotypes. But his end game seems to be to create a collective, authorizing universal hate on Perry’s works. Which, well, isn’t quite needed, since there is already general hate on his films, although a lot of critics do seem to have problems or issues expressing them fully. But why is the end game to hate his films? I don’t like them, but I’m glad they exist. Perhaps the end game should be what feminism trying to do right now – collectively demanding a stronger voice in the pop culture field (Alston, strangely, downplays the need for more minority voices in the creative/critical community, but then again, so does most of the critical community). Feminists are working on three fronts – 1) support the rise of female entertainers while 2) aggressively attacking the piss-poor representations of women and 3) courting their male cohorts to do the same. The minority critical sphere seems to only be about developing anger towards someone (warranted or not – Spike Lee and Alice Walker got similar responses towards their works) instead of using this moment to build towards more representational. We have one person who made it, let’s push it further. Executives are probably reluctant to hire more black people with bolder and more creative ideas because of how we’re responding to Perry’s work, which forces them to stay within a safe, money-making sphere. Critics are too busy and focused on calling out Perry instead of instigating a push to demand more black (male AND female) voices. And feminists are doing the same thing.

That’s intersectionality.

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Intersectionality has the critical community in a tough position without not even realizing it. Progressive attitudes have gone from legit concerns to agenda-based assaults. It’s selfishness masked as selflessness. We’ve all, in effect, have become Mad Men’s Pete Campell, and I add myself to that.

IV) Dragon’s Crown and the Non-Debate Debate

Returning to the Dragon’s Crown controversy highlights intersectionality at its most out-of-control form. When Kotaku writer Jason Schreier singled out the outfit of a female sorcerer as a visual so embarrassing that he claims he wouldn’t want to be caught playing it in public, and Destructoid’s Vito Gesualdi followed up with an article literally titled “In Defense of Boobs,” intersectionality has reached its absurd pinnacle. In trying to point out his concerns about the trend of provocatively-dressed women in video games, Schreier makes it oddly personal, calling the artist a 14-year old and getting strangely defensive. Gesualdi defense is too strangely put, less about defending boobs but about the danger of censoring the artistic expression. Gesualdi’s line here represents the entire thing in its absurdity:

“The insinuation [of Scheier’s 14-year old insult], of course, was that only a teenage boy could design something so blatantly over-sexualized, scribbling his depictions of Amazonian fantasy women in a dark corner of the middle-school cafeteria.

“I personally found this joke both lazy and offensive, diminishing the abilities of character designer George Kamitani and missing the obvious elements of parody evident in the art style. See, unlike our fourteen-year-old strawman, Kamitani’s seems entirely aware that his absurd depictions of the female form are beyond even the realm of fantasy, which seems to be the point.”

The lazy, offensive visual of a big-boobed woman (despite the artistic fantasy backdrop, which always had its criticisms as well) is critiqued in a lazy, offensive way, which is called lazy and offensive in… well, a lazy and offensive way. Holy shit.

If you actually look between the two pieces (and the various other pieces that popped up in their wake), you’ll actually notice all this is, at best, tangentially related to feminism or art. It’s really personal preferences and semantics, with a side of various ad hominem attacks, over video game aesthetics. Schreier has a point but muddles it in his WOE AS ME diatribe. Gesualdi refutation emphasizes individualistic art preference without acknowledging that art can be criticized, prompting self-interested fears of censorship. In all this, no one is saying anything ABOUT games, feminism, or progression. These are self-interested worldviews, words concerned less about making a point and more about being louder (how can a piece entitled “In Defense of Boobs” not be?). If you think about it, these two aren’t arguing over anything because neither side’s core points are mutually exclusive. A social concern has become a personal crusade for each writer, which helps neither women nor games.

See also Salon’s outlandish article on Patton Oswalt and rape-jokes, two non-related concepts inexplicably linked. (Oswalt is a comedian and doesn’t have any expectation to open critical discourse on rape jokes, and also, to force a connection between rape culture [systemic] and a violent terrorist act [individualistic] is disingenuous as best).

That’s intersectionality.

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Two questions come out of all this: 1) why are critics so dismissive of the sheer lack of minority voices with the pop culture/critical sphere, and 2) why are minority critics reluctant to aggressively advocate for them within these spheres?

V) The Bottom Line

The former question, I hate to note, but as implied by section IV) above, has more to do with critical self-interest. Often, commentators toss around the complaint that certain pieces are written (and titled) in such a way to garner a degree of outrage, controversy, and pageviews, which in turn leads to a higher advertising revenue. I don’t personally believe the intent of well-meaning writers is specifically to maximize a hit count. I DO think that, through the lens of intersectionality, critics are keen to capture an element of a current social zeitgeist and delve into the outrage without necessarily working on understanding both sides or exploring it in its entirety. I think that it seems impossible for critics and commentators to not only explore and critique a complex issue without taking an unsubstantiated, singular stance, but to open up the dialectic to acknowledge both sides without getting defensive or sounding aggressive. Criticism isn’t a demand for censorship, but artistic expression does not exist in a void, especially since that expression has, throughout history, has had social/racial/gender/sexist systemic issues (to claim no one criticized Friends for being mostly white, for example, ignores that, yes, there was indeed criticisms of it, and the fact minority shows were relatively plentiful at the time). It’s an issue that’s solvable (or more accurately, can be dealt with) if more creatives AND critics expressed the need for variety in gender/sexist/racial output, but with the critical community going through a powerful surge of readership and sustainability, there’s little incentive to turn the criticism onto itself.

And for those who do… as implied above, there’s a weird hostility. Feminist bloggers often get attacked as “feminazis” or scam artists, but at least their convictions are strong enough, as a collective, to power through it. Not so much with racial critics, as their tones are often refuted as unrighteous anger or dismissed as simply systemic – AKA, racial critics are “just mad” or can’t accept “things the way they are.” I find this deeply troubling, especially as prominent critics lavish in their critical esteem and accolades while occasionally pointing out the flaws in the overall system in which they exist. This flaw trickles down, as feminist critics downplay racial feminist issues, straight critics downplay gay critical issues, gay critics downplay trans/gender issues,  and so on. Trickle-down theory works wonderfully when it comes to disavowing entertainment’s serious intersectional problems.

I’m not saying critics need to take such issues as precedent, nor am I saying that creatives should be forced to deal with these issues in their “art,” nor should executives be legally beholden to acquiring talent and media that’s racially/sexually diverse. But in not doing this – even in not dabbling in this – entertainment and art (and the audience’s reception of which) is viciously stifled, more than we want to believe it is, and we just blindly continue praising the current state of things without playing with the social/racial/economic/sexual differences of newer entertainment forms. It took some fifteen years to acknowledge hip-hop as legit musical form, you know.

The crux of all four thousand words of this piece is simple – we can do better, critically and creatively. We need to explore our media and entertainment, and our critical response to our media and entertainment, and constantly ask ourselves how we unconsciously split our approaches and focus on a single idea without acknowledging the full effect of the idea. We need more writers and critics and creatives to take a real, direct moment to look at their production, their products, their output – and take in account how they blind and bind themselves and their work, not only ignoring but actively discourages the roles and positions of other types of people within it. It’s no long about “us vs. them.” It’s “us. vs. ourselves.”

That is intersectionality. Let’s do something about it.

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Is Fear Effect’s Hana Tsu Vaschel Gaming’s Only Gay Protagonist?

In 1999, the survival-horror genre was at its peak, although teetering very close to toppling. Games with solitary protagonists stuck in creepy, isolating situations struggling to fight creatures and solve puzzles were pretty much everywhere, and developers sought ways to take the then “not-quite-as-worn-out” formula and make it fresh, novel, and new. Fear Effect and its follow-up prequel Fear Effect 2: Retro Helix were two of those games, a positively-reviewed experience involving gangs, corporate corruption, and a hell of a lot of demons, curses, and other all-out weirdness. They were a pretty great set of games for its time, and novel too: not only was the protagonist, Hana Tsu Vaschel, a strong, capable woman; Retro Helix very strongly implied that she was gay.

Fear Effect

Eidos Interactive, the publisher, has an interesting history with its female protagonists. The most notable would be Lara Croft of the Tomb Raider series. It’s difficult to argue that, in its original context, Lara Croft was creating as a titillating experience, a female buxom beauty with all the right curves who could also kick ass, solve puzzles, and fight dinosaurs. It can’t be denied that Lara was made to be gawked at and mentally-pornified by its teenage demographic. To their credit, Eidos (and publisher Crystal Dynamics) spend several games developing her and her backstory, to mixed results, but ultimately making a character that was rather multidimensional. The result lead to her infamous reboot, a by-all-accounts excellent game with it’s own troubled PR history. Still, by modern standards, Lara Croft is considered one of the more successful and popular female protagonists in gaming history.

Eidos then published the first Fear Effect game by developer Kronos Digital Entertainment. In this game, Hana is, design-wise, just as voluptuous as Lara, but unlike Tomb Raider, which often referenced Lara’s sexuality in various, tongue-in-cheek ways, Fear Effect focuses less on Hana’s sex and more on her situation, which grew weirder and scarier with every pressing moment. The titillating aspect is still there, but not as strongly “in your face.”

But it’s in Retro Helix where things get interesting, both positively and negatively. We see Hana early in the game on a mission along side another female character, Rain Qin. As you progress through the first area, Hana and Rain talk, quibble and… flirt… with each other. It becomes more and more obvious that their relationship is beyond partnerships. It’s beyond platonic. Hana and Rain are lovers.

It’s a remarkable reveal if you think about it. The number of gay relationships in games is nil. In fact, the only ones that I can think of are the ones you can create in Dragon Age 2 and Mass Effect 3, and that had its share of controversy. I also believe that the Persona series tackle questions of sexuality of its cast of complex teenagers. But Fear Effect was before the internet hit its stride and way before people talked about games in any intellectual context. That the developers at Kronos Digital decided to imbue Hana and Rain’s relationship with romantic feelings that sound and feel relatively genuine is a massive surprise. I’m shocked (and yet I’m not) that this hasn’t caught on.

There is a caveat though: I say relatively because, well, it’s impossible to deny that the relationship in itself was designed to be even MORE titillating anything from Lara Croft. Look at these covers. Retro Helix is egregiously more eye-candy than it’s predecessor. And then there’s this scene, a scene that seems to be the whole raison d’être of making a “hot lesbian” protagonist duo in the first place:

Yeah, it’s cheap masturbatory fantasy at its finest, and sleaziest. It’s really the only scene in the game that’s really like this, though (EDIT: There are a few more, as pointed out by Anthony John Agnello in this Gameological article here  – which I don’t fully agree with, but concede to on many points), and they do it as part of the mission, in a desperate moment when things don’t quite as planned and they need a quick distraction. Not to justify it though, since there’s probably a million ways to avoid this – I’m simply just trying to contextualize it.

That all being said, the game, overall, doesn’t overplay the gay angle. It’s not a “GAY AND PROUD OF IT” game, it’s not a “HAHA THEY’RE GAY” game, and it’s not (fully) a “DAMN, THAT GAY STUFF IS HOT” game. Hana and Rain are fairly fleshed-out characters with their own personalities. Hana feels strongly for Rain and when the game puts Rain in danger, Hana fights for her. Hana is as strong and fierce as your Samuses, your Crofts, your and Jades; Fear Effect rarely, if ever, drives the homosexuality in your face. Being gay has nothing to do with how Hana functions or how the player perceives her, and in that way, it’s a godsend.

A third game, Fear Effect Inferno, was in the works, but due to financial troubles, Eidos had to cancel it. It’s a shame, too, as it might have been fascinating to see where it would have taken that relationship, but then again, developers recently haven’t been doing the feminine sphere all that well, to say nothing of the barely-existent LGBTQ sphere. Still, for one very interesting moment, you played a gay person, and no one gave a shit because it was fun as hell.

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Hiatus and Tumblr

 

Apologies for the delays, again: last week, I went through a lockdown as I prepped an Archer spec to submit to various writing contests. And this coincided with a major move at work, so I’ve been extremely busy. I swear I have blog pieces ready to go. I just need the time to fine-tune them. (I also have a pitch to prep for an upcoming meeting, so weekly updates probably won’t be happening until July.)

That being said, I DID create a Tumblr account.

This account, for the most part, is for quick thoughts and observations on whatever I may be engaging in at the time, whether it’s a game or TV show or film. They tend to be 5-8 paragraphs of just musings, more (hopefully well-thought-out) opinions, as opposed to the more analytic pieces I write specifically for the blog. Follow along for a random piece of whatever!

Some examples are:

1) My opinion on Bioshock Infinite and its questionable approach to Daisy.

2) Cartoon characters “develop” differently than their live-action counterparts.

3) The inevitable Equestia Girls drinking game.

Fully fledged pieces will be coming soon!

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