Posts Tagged Writing

Jellystone has the stones; The Owl House still struggles to come home to roost

(I’m still trying to figure out how to make titles work for these pieces.)

The Owl House screenshot
The Owl House

So I have a question about The Owl House. Was there an episode that, straight up, explained what the main nine witch covens actually are? I did some down-and-dirty research, and a wiki pointed out that the nine were mentioned in an episode call “Covention”. I re-watched “Covention”. They did not mention all nine covens. They mentioned one of the nine covens was “Construction,” which is structured around gaining magical strength, which is also an important plot point of the episode, but I don’t think the gaining of magical stretch is ever brought up again in the entire show. Which is weird, especially towards the end of season one where the magical fights escalate in stakes; no one bothers to use power-gaining to escalate in strength.

When The Owl House was first announced, I was quite looking forward to watching it. It had a really cool, nutty locale and the characters seemed fun and appealing. And don’t get me wrong, The Owl House is quite a fun show, but it also feels… well, perhaps not troubled, but restrained? Unsure of itself? There’s a pretty controversial piece of news about the show (which is subject to change I suppose): after this current second season, The Owl House will have one final third season, consisting of three episodes at about an hour and a half each. Even if you think Disney hates the show (which I don’t think they do, and in the next paragraph I’ll elaborate), this kind of decision is weird and unprecedented. It has the flavors of Netflix’s recent push to end some of its animated shows with movies instead of final seasons (Trollhunters, Hilda), but you can chalk that up to Netflix’s push for more affordable, quick content for weekly, new releases than whole-ass seasons. (They sort of did this with Unbreakable Kimmy Schmidt, and not for nothing, but Arlo The Alligator Boy, a fine movie as is, probably would have worked better across ten episodes.)

I think there’s a lot going on with Disney, partially in relation to Disney+. I suspect, spitballing here, that the mandate to find “the next Gravity Falls” got usurped by the push for Disney+ content, and the pandemic sort of solidified that “Disney+ at all costs” notion. A lot of Twitter seem to think its due to a same-sex dating subplot (and I can’t dismiss that out of hand, as many shows have gotten royally screwed when same-sex narratives pop up), but my inclination is that the ratings, business realities, and poor timing left The Owl House on the chopping block. (I have a theory. If the most social media appeal of your show is a “ship,” your show actually on pretty shaky ground.)

The reason I asked about the nine covens at the beginning of this piece is because I feel like knowing what the nine covens are, and who leads them, and how, specifically, they work within the society of the Boiling Isles, would be pretty important to Luz, and The Owl House as a whole. I get that the show is structured from Luz’s point of view, but as an aspiring witch, knowing what those covens are should be a day one question from her (and I get that she’s not supposed to be a great student but still). This ought to be a pretty clear point that show reveals, to flavor the world better, but to also provide the audience some kind of through-line of the world itself. In “Eda’s Requiem,” we finally see the Bard Coven in action, way late in season two. That seems really late, too me.

(I’ve written before about Anne’s weird season one lack of desire to understand the world of Amphibia, and I feel like Luz and The Owl House come from the same place: an incomplete, unfinished understanding of the world each show has created. Same for Star Vs. The Forces of Evil. Something about the way these shows deal with magic is wild if you think about it. It’s simultaneously overly complex and weirdly simple. What makes those nine covens the main ones versus the others? When Star decided to “end all magic,” why was there so little pushback? I wrote about how strange it is that a telethapy-esque spell took several episodes to set up in The Dragon Prince. Magic used to be portrayed in clear, simple terms (point fingers or wands, say some nonsense, strain oneself a bit, flashing lights!). Sometimes you had to find objects or talismans or horcruxes or runes or “places imbued with special powers”. There’s so much going on with magic in these shows now that it’s bordering on distracting; I feel more and more like I have to understand the depth of these spells to understand the depth of these characters nowadays. I partially have the same feeling for Centaurworld, which I will tackle next week.)

Jellystone

Jellystone, otherwise, is fantastic, and it helps that C. H. Greenblatt is an extremely talented creator, and that the back roster of the sillier Hanna-Barbera cartoons are sketched so thinly that all the new, updated creative choices for these characters work so well. I had my doubts that making Yogi, Cindy, and Boo-Boo doctors/nurses was a good idea, but the core nature of these characters never changed: Yogi is still darkly gluttonous, Boo-Boo is reluctantly submissive, and Cindy… well, Cindy was more the straight-bear of reason; here, she can go toe-to-toe with Yogi on the absurd escalation scale. Greenblatt needed to situation these characters in occupations or locales to give them a broad purpose; the medical field is probably the simplest to utilize, since policing is persona non grata right now, and being a lawyer is probably to complicated to work with in a kids’ show (also its connection to policing).

Many people tend to say Jellystone has a lot of Chowder-type humor, Greenblatt’s first show, but I don’t think that’s true. The two shows have aesthetic similarities for sure, but Chowder was a bit more surreal, I think, and as much as I love that show, you can kind of tell by late in its run it was losing a bit of steam. The world of Chowder was well-drawn but rather limited: you can only do so much with a not-bright, gluttonous kid and his self-absorbed mentor, with an assortment of other weirdo characters to pad things out. Jellystone has a much richer world and character-base to pull from–Hanna-Barbara’s library is rich and varied, and Jellystone has only light touched what it can do with it. Greenblatt and his creative team can make some serious comic moves here (I already thought of two whole potential specs).

More well-known characters like Wally Gator and Snagglepuss, while present, are mere side characters to Jellystone’s heavy hitters like Shag, Augie/Daddy Doggy, and Captain Caveman, who you’d think would have been placed along side the more human characters (more or less used as random shopkeepers and store employees). Loopy gets some choice lines, and I don’t even remember her (well, his) older cartoons ever airing! Top Cat and his crew make splashes, and even the Banana Splits pop up as heavy hitters. Jellystone knows that it has some freedom to re-tool a batch of characters that didn’t exactly hold up well (in the fact that probably seventy percent of these Hanna-Barbera characters have been forgotten by most people). So just the idea that we could see some deep cut characters pop up and steal the show already provides Greenblatt with swaths of material that he lacked in both Chowder and Harvey Beaks.

I’ll probably dabble with the end of The Bad Batch next week, along with a few words about Centaurworld, because I have some stuff to say about that show.

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Back to Writing! The Mighty Ones and Monsters At Work

Well, perhaps not a new me. But a new world? Absolutely.

It’s been a while since I’ve even touched this site. To say I’ve been incredibly busy is an understatement. I managed to acquire two actual, genuine writing gigs for animated shows (and always looking for more!), but as the COVID pandemic swept–and continues to sweep–across the nation, my attention had been primarily focused on more visual arts. I’d dabbled in Resolve, After Effects, Unity, and Blender. I did more exercise. I wrote a bit more for The AVClub and Den of Geek. I’ve certainly kept busy, but most of my time has been focused on keeping healthy. This pandemic, as been mentioned several times on social media, has been hell for mental health: trauma, paranoia, ignorance, fear, and outright hostility has become the norm. So, it’s been nigh impossible to really… “get” into a mindset that’s feels appropriate to think about, and write about, cartoons and animation.

This isn’t to say that I haven’t been watching them, though. In fact, I’ve been watching a ton of them, partly because I have to, partly as a means to keep up with the sheer number of new animated shows that’s been dropping on Netflix, Hulu, Nick, Disney, CN, and HBO Max. It’s an onslaught, and for the most part, nothing has been terrible, but I have yet to truly apply any of the robust analytical thinking I used to towards them. I want to get back to that. I want to return to those deep dives, those off-kilter, academic rambles that made this blog a “bit” popular at its small but notable peak. There’s certainly a lot to discuss, and over the next few weeks (months?) I’m hoping to play a little catch up with all the shows I’ve seen.

The plan, as of now, is to present a more informal blog/journal where I mostly talk about the thoughts I have about the cartoons I’m watching. While I’ll still be a bit analytical and all, I think this will best be handle with more of a casual flair, to get my writing juices flowing again, to see if I can foster some non-angry discussion about what’s on the air these days. There’s not gonna be any rhyme or reason to what I talk about, at least for the first couple of weeks: I’m gonna let whatever animated show I feel like discussing flow through my brain and vomit onto the page.

So, let’s just get to it.

The Mighty Ones
The Mighty Ones

The Mighty Ones is dumb. I mean this as a compliment. The show stars four moronic talking, anthropomorphic objects in nature (a rock, a leaf, a twig, and a berry) fumbling about in a yard own by three women who are equally, if not more so, moronic. Stupidity thrives on this show, the dumbness and confusion structured to maximize laughs and cringe, tinged with the kind of weird and absurd energy that thrived in many post-Spongebob cartoons in the late 2000s, early 2010s. In the very first episode, Rocksy, Twig, Leaf, and Berry don’t know what a “game” is. Later, they talk about, and play, all the dumb games they randomly make up. (Continuity is not a thing here.) It’s cutely funny at times, although the idiocy of the first season can be overwhelming, with an energy that posits throwing as much dumbness at the wall and seeing what sticks. This doesn’t quite make for a binge-able show, but watching one or two episodes at a time is workable. More specifically, it seems to me that the show struggled the most with Leaf. He’s Twig’s brother, but aside from a early benevolent moment in the first season, he treats Twig like shit and mostly plays an arrogant prick. He’s mean, but not really in a funny way. His actions and behavior isolates him from the cast, making him unable to establish a comical rapport among the characters; instead of being a sour, self-centered character communicating with everyone else within the show’s rhythms, Leaf mostly was the guy who couldn’t grasp “Yes and…” and ruined a lot of comic momentum.

So didn’t really surprise me to notice Leaf being mostly absent in season two, which also had the added benefit of bringing in more outside characters into the mix (Leaf–in addition to calming him down a bit, making him a bit more pathetic, and having him speak more comic asides–mostly spends a lot of time gone or in the background.) The Mighty Ones isn’t a particularly deep show, but the sparse, barely populated feel of the yard felt limited, where the idiocy was a function of pure, isolated boredom–just something to do. Season two feels… well, not “purposeful,” but “fuller,” where the four main characters and their actions now can function in something that could plausibly be defined as “a world”. It pushes a comic energy where the dumbness had more to work with, a dumbness in a dumb world, where everyone now competes for… I guess, maximum dumbness. This also has the darkly-relating result of a more fatalist season; characters are placed in absolute harm’s way. The first season was dumb in a silly way; season two very notably has its moronic characters damn near die or killed. Leaf wastes away to barely nothing, Twig is skinned and chewed on repeatedly, and Berry falls in love with a crow that viscously peaks and eats at her fruity, gushy head. The last episode has the crew swallowed by a snake, and… living within the belly, I suppose. With the dark energy of a final episode, they way goodbye to their friends from within the eye of the snake that swallowed them as the snake slithers off into the distance. The Mighty Ones is a tricky show to wrap around; towards the end, I found myself more enjoying the three dim-witted homeowners who thrive in an entirely warped reality that ended up being hilarious. I don’t want to dismiss the antics of the main cast though, even if the show overall never quite snapped into place, which, to be fair, seemed to be the point.

Monsters At Work

As much as I’d like to discuss more cartoons further, I think I’ll end on a few words on the Disney+ animated show Monsters At Work. A friend of mine once remarked that Pixar films are incredible, amazing films that are best watched once; while I don’t think I’d subscribe to that sentiment full tilt, I do understand that it sort of represents a kind of limitation to the Pixar formula. It seems to have reached its limit with Soul and the assortment of weaker, clumsier sequels churned out by the studio recently; now, imagine that formula chopped up, squeezed, and broken down into 25-minute chunks, and you’d have Pixar’s first foray into animated television.

Again, Monsters At Work isn’t bad. In fact, it’s past three episodes have been a step up from its first three, as the cast starts to feel more interactive with each other, and, more crucially, the lead monster takes on a more active role. The first three episodes mostly has Tyler being a bit clumsy but mostly brushing aside his new coworkers as said coworkers cluelessly quip and praise each other around them. It struggled to work because no one was actually talking to each other? Tyler kept saying specific things that no one would respond to, making the show a bit frustrating watch. There was no interplay among the characters. It also put a bit more emphasis on Mike and Sully who are clearly phoning it in (Goodman more so than Crystal, but both of them really sound like they’re doing their VO work while lying in bed).

But when “The Big Wazowskis” comes around, a shift notably occurs. Tyler takes a more active, if sitcom-lazy, role, which really showcases how pathetic and (slightly) self-absorbed he is. Admittedly, if he started off like that, I could see that leaving a bad taste in viewers mouths, but at the very least Tyler now has a personality that’s more than “knocked-around”. In a desperate attempt to nab Mike’s attention, Tyler distracts his irritating coworkers and their bowling desires and brings in a much better group of bowlers. It’s pretty funny to watch Tyler’s flop-sweat work at a more active level than passive, which also allows for a tad bit more poignancy to the events when he’s caught. “The Cover Up” is even funnier, where Tyler is directly pitted up “against” Duncan (the conflict is one-sided, in that Duncan’s hostility towards Tyler is never reciprocated) but still are often forced to work together to solve problems that they cause. In this episode, there’s a tinge of American Dad nuttiness, where an inspector arrives to shut them down, but Tyler and Duncan knock him out, then try to get rid of the body. Monsters At Work still has issues, mostly stemming from the core premise–monsters working to make children laugh via a bureaucratic infrastructure that recently switched from scares has too many open-ended questions (Why aren’t adult laughs as effective? What does a society driven on scare/laugh power look like? Are there other organizations that do this?) that makes a unstable foundation. But a sillier, more flippant narrative to everything could help. And honestly? They should drop Sully and Mike if they continue to be so lackluster, especially the “Mike’s Comedy Class” bit.

Next week I’m going to share my thoughts on Jellystone and The Owl House I think! We shall see. But thanks for checking back into this blog, and I do hope to continue this for the next couple of weeks!

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The Best Kids Cartoons of 2017

10) The Mr. Peabody and Sherman Show

This reboot quietly surged onto the Netflix lineup in 2015, the televisual spinoff of the 2014 movie of the same name. Unlike the rough, scattered, and tonally-misguided nature of the film, The Mr. Peabody and Sherman Show re-jiggered itself into an odd late-night talk show parody, in which historical figures guest starred among random comedy bits hosted by Mr. Peabody and Sherman themselves. This was mixed with a story more akin to the classic Rocky and Bullwinkle short from which it was derived, in which the dog-father and son save history from some random bout of nonsense. All educational pretext was all but gone by the second season, and by its fourth, the show just delighted in its absurdity, with exaggerated animation reminiscent of Jay Ward’s original designs, but coupled with a whole host of kooky characters, kookier historical persons, and the kookiest ideas in animated TV.

The episodes lived and died primarily on the commitment to its conflicts, and nothing could break them out of a weak story, but with a good premise, The Mr. Peabody and Sherman Show was hilarious and inventive, with some great musical bits and solid jokes. Plus, the show never shied from emphasizing how much love that was shared between Mr. Peabody and his son, a fact that overcame some of the weaker bursts of character development. The premieres and finales of each season, which focused on Mr. Peabody and Sherman outside of the late-night talk show venue in some fashion, were so strong that they almost suggest that these characters could function on a show outside of the time-travel elements. The Mr. Peabody and Sherman Show implied that there were more episodes coming, but it looks unlikely; regardless, its heartfelt musical finale was a grand culmination of everything that came before it.

9) Tangled: The Series

There’s a bit of an old-school style to Tangled: The Series, particularly as it embraces a more adventurous, bolder direction. It reminds me of the Aladdin or The Little Mermaid TV shows, which thrived with new adventures and characters that work way better than you’d expect, and probably don’t remember. Tangled: The Series focuses on Rapunzel in a post-tower world, reunited with her parents and safe with her love, her best friend, and the Corona castle walls that now protect her. After a promising premiere, Tangled wallowed a bit with some entertaining but ultimately hollow one-offs, even though they did enough to flesh out the world and the kind of characters within it. Still, a lot of those characters, as wonderfully charismatic as they are, are lacking. Many feel random and fleeting, popping into an episode brimming with vitality but ultimately disappearing without making a real impression. And some of the more important characters come out of nowhere and suddenly become integral to the story – Xavier the blacksmith, for example.

But by “Queen For A Day,” Tangled: The Series buckles down, hard. It returns to the complex, confusing portrayal of a woman suffering from PTSD who is thrust into the intensity of a leadership role during a dangerous, strenuous time. It begins the villainous origin story of a young boy hurt from a broken promise, a story that is filled with nuance but never shies away from its “nice guy” toxic masculinity. And it expands the mystical, mysterious elements that backends the Tangled world in a way that feels a lot more substantive and informative than its past episodes did. By slowing down and narrowing its focus on a growing, developing story arc centered around Rapunzel’s insecurities, Tangled: The Series, like its protagonist, found its way.

8) Little Witch Academia

The fusion of eastern and western tropes in animation seem to be small but growing trend in the field of animation, and Little Witch Academia is one of the results. Its story about a young girl named Akko who is so dedicated to her dream of being a witch that her annoyances are as particular as her perhaps unearned determination, to the point that it becomes endearing to watch her refusal to give up a remarkable delight. Immersing oneself into the world of Luna Nova Magical Academy, while following the trials and tribulations of Akko and her roommates, Lotte and Sucy, is worth the plunge; the world and the stories told about it are so unique, different, and hilarious that it’s worth a second watch-through, just to see how smart and expansive it really is. Plus, its long-term story arc comes fast and harshly, changing the dynamic of the second season’s back-half, only to come roaring back with a dramatic, powerful finale.

Little Witch Academia’s narratives move so fast and deeply that at times, major plot information that’s crucial to understanding a story are dropped so quickly and nonchalantly that it’s easy to get very confused about what characters are concerned about. It also short-changes some of its tertiary characters, who feel more established to flavor the world than add to the overall impact of Akko’s goal (although I will not entertain any bad-mouthing of Amanda). The shift from an insular, strange school of diverse girls to an adventurous team-up between Akko and pseudo-rival Diana, while well-supported in the narrative, does feel somewhat narrow, perhaps in a broad attempt to push against the cliche of the passionate novice vs. stuck-up veteran conflict between them. Yet even though the show never quite hones in on exactly why Akko is as fervent as she is about wanting to make people happy with magic, it comes close enough, and just accepting that motivation provides just the right context to enjoy what this show offers.

7) Future-Worm

As mentioned last year, Future-Worm brilliance, and its comfort in its brilliance, is not only in re-establishing Rick and Morty’s aggressive-yet-ambivalent sci-fi milieu away from that show’s overwrought intellectual nihilism into a nonsensical, yet heavily endearing story (all unofficially sanctioned by Justin Roiland himself), but also in its able to do all that via its specific format, in which every episode is divided into thirteen, seven, and three minute segments. This structure allows for Future-Worm to play with continuity and time in unique, hilarious, and inventive ways, in which events from various segments infuse, correlate, and connect to others in unexpected manners. It’s a show that structurally and narratively binds itself in knots yet manages to maintain a sense of clarity that continues to amaze. (Imagine the time-jump stylistic storytelling of HBO’s Westworld, but told via TV segments vs. one multilayered episode; add the the Rick and Morty post-credits endtag, and you get a broad idea of Future-Worm’s tone.).

I will admit that I was somewhat disappointed by the recent episodes, which never quite utilized the bizarre structures and visuals like the first run of episodes did. There were some great moments, like bringing together Neil Degrass Tyson and Bill Nye as super powerful, buff soldiers with telekinesis, and the even hysterically throw-away origin story for Future-Worm himself, which takes up about fifteen seconds of screen time. But even as the characters move forward in fun ways, including some much-needed development of weirdo outside characters like Presto the wannabe child magician, it was unfortunate to see it never take control of those narrative/structural dynamics like it did earlier. But in some ways, that’s the point: Future-Worm never compels its audience to pay attention to the details. There’s a wealth of depth and connective tissue in the backstory underlying almost all the stories and asides that pop up in an typical episode, but Future-Worm almost demands you ignore it, since Danny and the cast mostly does as well. It’s smart, but never demands you have a certain amount of intelligence to get it.

6) Hotel Transylvania: The Series

Who would have expected this seemingly throwaway TV spinoff based on the decidedly average Hotel Transylvania movies would be as quietly sharp as it is? The fact that Disney bought the rights to a Sony Animation show should give you a clue. Hotel Transylvania: The Series possesses a comfortable narrative understanding of its stories and the characters within it, allowing a secondary motivational effort to drive the plot beyond the tropes that would springboard most animated protagonists. Mavis bounces between wanting to be a “normal” teen and desiring the respect from her evil aunt, while growing more and more lonely from missing her father, Dracula himself (he’s away on some kind of vague vampire conference). A solid cast of monsters surround Mavis’ antics, and what makes it stand out are the clever takes it has on various monster tropes. A brief aside in which Mavis sees herself in the mirror for the first time is wonderful, and the old trope of “humans being scarier than monsters” is tweaked a bit so the humans have more variety among them.

There’s a certain confidence in how Hotel Transylvania: The Series executes itself. Similar to Fairly Oddparents, the gags are fast-paced but specific, rewarding those who pay close attention to who says what, and when, and how. The characters are cliched but feel functional on their own, often expressing their disapproval and/or resigned sentiment over yet another one of Mavis’ ridiculous plans, a certain writers’ way to acknowledge its tropes in a meta fashion, allowing it to subvert, disrupt, or exaggerate the storyline, leading to a new, unique, or deeper direction. Mavis starts out as a kid who seeks any crazy way to act a teen within the walls of a corporate monster hotel, but it gradually becomes clear that her behavior is a result of both a desire to appeal, in some way, to her aunt, while deeply missing her father. There’s a quiet heart there, in between the clever uses of monster imagery, over-the-top nonsense, and characters that come close to being too much but never going overboard (Wendy, in particular, is an amazing, clueless sweetheart.)

5) The Amazing World of Gumball

The Amazing World of Gumball continues its strong run of impeccably great visuals and hilarious characters, not letting off the pedal. The story of a young cat boy and his adopted fish brother still remains a smartly funny, brilliant show, with episodes that manages to go to some dark and deep places. “The Worst,” for example, has some pretty trenchant commentary on sexism, while “The Copycats” manages to narrow that idea into a single, brutal takedown of an real-life knockoff of the show itself that inexplicably ignored Anais. Bringing in the “Don’t Hug Me I’m Scared” people to do a delightfully demented take on the danger of blind nostalgia is another highlight of the show. Beyond anything, Gumball can still bring a confidence in itself that’s unlike any other animated show on TV.

There’s a sense that Gumball is losing its specificity though, as sad as this is to say. It’s still frequently sharp and visually inventive, but the recent run of episodes have struggled to focus on the specific points that usually mark Gumball’s greatest moments. Episodes like “The Nuisance” wants to push back against criticisms of TV and the whole terribleness of most TV characters but gets too caught up in an class-based exclusionary plot – two separate themes the show excelled at before. It feels like the show is also struggling to get to the heart of its weird, varied cast, with moments to develop them tossed aside for an increasing reliance on facial expression gags and smarmy commentary. (The less said about “The Best,” the better.) Still, when Gumball is on, it’s on, with episodes like “The Console” being a pinpoint parody of RPG games, and “The Weirdo,” which explores the pain and the beauty in being odd, in seeing the world differently than the rest of society. Gumball may have loss some of its dramatic heft, but it’s still there when it counts, and its animation continues to be top notch no matter what.

4) Bunnicula

This modern update to the classic book series, in which the titular Bunnicula, Chester, and Harold are in the care of a girl named Mina in a New Orleans apartment complex, while battling (and befriending) various weird creatures and monsters, has, beyond anything else, a strong sense of place. Not just in its setting, which utilizes the iconic Louisiana location in a lot of cool, nifty ways, but in the comfort level of its character interactions. While the first season had a lot of weird, great gags that often propped up the unique love between its characters (despite their many conflicts), the second season really dug its heels and sharpened a lot of the characterizations to make the show pop more. A lot of that may have to do with what appears to be a more streamlined show, with Maxwell Atoms helming the scripts, whose approach seems to prop up creator Jessica Borutski’s direction – which has gotten much richer and more dynamic.

The sharper, bolder feel in both visuals and narratives have pushed Bunnicula in a stronger direction – the rabbit himself is portrayed a lot more heroically, for example, which helps to counter some of his more lightly cruel moment. Harold, a character that never quite found his footing in season one, has finally become a perfect balance between being lovably adorable, immensely loyal, and amusingly ignorant. And Chester is still Chester, but more, which rounds out the cast perfectly. Add to all that a stronger commitment to action and tension – scenes feel a lot more scarier or action-oriented than the first season – and you have yourself a not-perfect but still well-rounded, executed animated show.

3) Steven Universe

Of course Steven Universe would be on here. This show, now pushing into its fifth season and counting, continues to be the rare show that brings heart and respect to its characters still battling a quirky, expansive war between humanity and the Gem-based figures from outer space. At its center is Steven Universe, a lovable, optimistic scamp who has grown into a deep and powerful character himself. Steven continues to be the rock (or, more accurately, the half-Gem) that holds the show together, and it’s through him we learn and see how various characters cope with rather deep issues, such as loss, grief, trauma, abuse, and the complexity of relationships.

This season has focused on a unique, strange “murder” mystery at the center of the entire show, giving some of these later episodes a Law and Order feel, but it still manages to maintain enough excellent filler that deepens the characters as it moves forward. The Homeworld arc, in which Steven and Lars fight for survival on the Gem’s Homeworld has a depth and beauty to it that few shows could match, although the most recent arc struggled because Connie’s motivation to ignore Steven felt undercooked as a catalyst for a full five-parter (it made sense, but I think it needed to explore more thoroughly how Connie arrived at that feeling). But still, with such a great cast, and its commitment to the the warmth and depth of the unique world it exists in, Steven Universe continues to impress.

2) Home: Adventures with Tip and Oh

A surprising, confident, much-needed animated show on Netflix right now, Home: Adventures with Tip and Oh surpasses many quirky shows of a similar type by virtue of being funny, unique, and progressive in small, specific ways – mainly by letting its lead, Tip, drive the show. Tip and Oh are a pair, of course, and together they have the kind of borderline-obnoxious like-love between them that many cartoons pursue in greatly exaggerated directions (similar to the Spongebob/Patrick dichotomy). But Tip herself is such a unique character – a strong, confident, clever, goofy, irritating brash girl: a one-of-a-kind character that is perfect and flawed in her own unique way.

Coupled with narrative improvements that kicked its second and third season into deeper, richer storylines and characterizations, Home embraced a more “fun” sense of itself while minimizing the kind of grotesque dumbness that is usually Thurop Van Orman’s stock-in-trade. Tip’s mom is provided a complex relationship with her sister, while Oh himself has to deal with the wilder-in-context sides of humanity’s weird habits. (He also remains a funny, clueless alien who’s antics with one-note characters like Donny and Kyle allow all the characters to raise their game collectively). But it’s Tip who runs this show, no question. Allowing Rachel Crow, Tip’s VO artist, to read her lines with delicious aggression, and providing more opportunities to allow the former American Idol contestant to sing, Tip, with Oh in tow, prove that safety characters like Sherzod aren’t needed to make this show particularly funny, heartfelt, and special.

1) Neo Yokio

I will acknowledge up front that this entry at number one is deeply, wholly personal, and perhaps not even worth being no where close to being the actual number one in any list. But, by god, no matter where I am or what I’m thinking about, my mind always go back to Neo Yokio, a singularly weird, gloriously perfect, highly specific animated show that almost defies description. At its core, it’s the story of a privileged but depressed teen who’s forced to perform exorcisms at the burdensome request of his aunt, as well as the need to maintain his high-class status – quite literally, as he’s battling for top spots upon an elitist leader board of some sort. But in the aggregate, Neo Yokio is an egregiously, nonsensically logical satire of Eastern animation, Western animation, and television tropes, all mashed up into one delirious six-episode run. Shows a dime a dozen are defined by their commentary and their meta-commentary – “This is a show making fun of other shows!” But Neo Yokio is beyond that. It’s a show that makes fun of other shows… making fun of other shows.

And miraculously, it doesn’t go up its own ass to do so. Neo Yokio is so keenly perspective on how even the details of television tropes are executed that many viewers were left perplexed on whether it was taking itself seriously. It wasn’t, but the hidden impression that it was is a testament to its calculated brilliance. Classical music fills the soundtrack over visuals both breathtaking and inane. An amazing Wes Anderson-sequel shot of tiramisu in front of Kaz Kaan (that name!) is lovely, until it’s interrupted by an amazingly dumb line. Purposely bad sexist politics are bounced around a rip-off Ranma 1/2 storyline. A typical “I may be a celebrity but I’m just as normal as you” character is buttressed by a quick gag so perfect that it’s extremely easy to miss. Also Steve Buscemi voices a crazed judge/jury dude for no reason. The show is wild, and that’s only a small segment of the full craziness of the show.

And yet, that nonsense is there in its own way to ridicule the kind of bad nonsense that shows might come up with to, say, satirize income inequality, class and status, and emotionally, tortured protagonists whose privilege will always remain front and center no matter how aloof they are; the casting of Jaden Smith is the ultimate narrative wink in the whole endeavor. Neo Yokio is defined by nonsensical juxtapositions, from the Eastern/Western aesthetics of its animation and pacing, to the pointed depictions of black Americans controlling spaces both anime-influenced AND wealth-influenced, a depiction that most likely doesn’t exist on TV anywhere in the world. It’s bold in its inanity, comfortable with how it satires, homages, and parodies its various pastiches of televisual tropes, and still manages tell a strong, layered, complex story through it all, even if the final moments are predictable in the way that such narratives tend to be. But Neo Yokio obfuscates its execution with the best “stupid” plays on all the tropes it can muster, making it unlike anything on the air right now. Neo Yokio is off-putting, but in all the right ways, which earns it number one spot here.

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